Weeknotes were a thing in blogging for a couple of months back around 2012 or so. This seems like a sensible space for bringing them back. The idea, shockingly, is that we log what we’ve done this week, in public, combining both tracking state and motivation. (I have to do a thing, so there’ll be something for the weeknotes.)
So, if we designate this week as week #1, what’ve we done?
- Picked a name for the company. Welcome in (Badgers and) Jam.
- Bought domain names.
- Arranged hosting and web management tools, and thrown up a couple of basic websites.
- Written a first draft E&D policy, and circulated it for comment.
- Coded and tested some early stage game management tools. Much still be be done here over the next year,
- Tested some forum software, and then run away from it in terror.
- Coded the stub of a ticket purchase system that can be used for many different games. Need to go away and actually think about the purchase/registration user journey.
- Came up with a codename for the major LARP project under development for 2018. It is now to be know as Pentagram. (Never let a name out into the wild unless you can live with it as a permanent name, in case people react well to it.)
- Had the third design meeting about Pentagram, it’s starting to take the kind of shape that we’ll be ready to do the writing in earnest in the next few months – the structures and ideas are starting to slot into place, another iteration or two and we should be ready to start producing all the player facing materials. I have the notes to write up about it tomorrow.